PBR materials : textures tilings

Hello community.

Is there any way to define a texture tiling for a material, without changing all objects linked to the PBR material UVs ?

I'm using a XCAFDoc_VisMaterial object and defines its XCAFDoc_VisMaterialPBR object with textures (diffuse, normal, metallic...) and i would need to tile these textures on each direction independently (height / width).

I can't find any tip on how to achieve this.

Thank you very much ;)

Guillaume CHAFFAROD's picture

Forgive my message, I understood I have to do this on my shapes through the SetTextureScaleUV method.